﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class InductionZone : MonoBehaviour
{
    public bool Down = false;
    private Animator animator;
    public GameObject ChaChe;
    private void OnTriggerEnter(Collider other)
    {
        if (other.tag.Equals("Box1") && other.tag.Equals("Box2") && other.tag.Equals("Box3"))
        {
            Down = true;
        }
    }
}
